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MMOBOMB
Mar 19, 2024
Three servers were available at the launch of the Star Wars Battlefront Collection, each capable of hosting 64 players. That doesn't quite match up with the some 10,000 Steam users who were trying to access and play the games. Add to that the 30 FPS lock, poor aim assist, and a plethora of other bugs, issues, and missing features and what you come up with is a bad launch that has left a bad taste in the mouths of many players.
Developer Aspyr has released a statement today addressing the server concerns.
"At launch, we experienced critical errors with our network infrastructure. The result was incredibly high ping, matchmaking errors, crashes, and servers not appearing in the browser.
"Since launch, we’ve been working to address these issues and increase network stability, and we will continue our efforts until our network infrastructure is stabilized to prevent further outages."
That's all well and good. Getting players into the game is step one, but there are other issues like those mentioned above that Aspyr has yet to address. They may be bringing the Star Wars Battlefront Collection to modern platforms, but initial reports seem to indicate that the game itself is but a shell of its former glory.
According to many, more time could have been taken to smooth out other aspects of the game. Meanwhile, other things, like some cutscenes from Battlefront II, appear to just flat out be missing.
I, like many of you, was stoked when I first heard the announcement of the Star Wars Battlefront Collection, but at this moment I'm glad I held on to my money to see how things shake out. Right now that seems like the correct decision. Aspyr doesn't really have the best reputation for supporting their games for the long haul.