English US | USD
FAQ
Frequently Asked Questions
This website uses cookies to enhance your browsing experience, analyze site traffic, and personalize content. By using this site, you agree to the use of cookies.
MMOBOMB
Sep 14, 2024
More news from the Stars Reach team today and this news might be especially welcome for those of you that saw the very first pre-alpha footage released and said, "nope, those graphics aren't for me." To be clear, Stars Reach is still in early development from a consumer perspective and it still looks it. The art style continues to be what we've previously seen too, so if you hated the art style itself (and not just the graphical quality of said art style), then today's video from the MMO's team probably isn't swaying you much.
If, however, you were ok with the style but just wanted to see it flushed out a bit more, then today's video does that on a few fronts. The environments have received the most love in this graphics pass, but lighting and character avatars are seeing some bumps up the graphical ladder, too.
This still isn't the "final product," obviously, as the team will perform multiple passes as Stars Reach continues the march towards beta testing.
I like some of the environmental details and how they interact to almost "hide" the procedural generation of the worlds. It's nice to see how materials react to shape surfaces, too. That said, I would really have liked to have seen some side-by-side comparisons in the video. Looking at pre-alpha footage, it's always hard to see improvements that are somewhat incremental. If you'd like to compare, I've put both the video they initially released and the video posted today below so you can do your own comparisons.
Don't forget to check out my recap of some of the other dev blogs talking about camera, movement, and more Stars Reach fun stuff.
Initial Video:
Today's New Video: